Statistics show that the gaming industry saw a significant increase in both the number of people playing games and the revenue generated from the sale of games and related products during the pandemic. According to a report by the Entertainment Software Association (ESA), the number of people playing games increased by 18% from 2019 to 2020. According to a report by Newzoo, the global gaming industry was valued at $159.3 billion in 2020, an increase of 9.3% from the previous year. This growth was driven by a combination of increased gaming time and higher spending on in-game purchases. The trend in the gaming industry is still going strong, and it is expected to continue to grow in the future. According to a report by Newzoo, the global gaming market is expected to reach $159.3 billion in 2022, a significant increase from the $139.9 billion generated in 2020.